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Ratchet and clank blaster
Ratchet and clank blaster






ratchet and clank blaster

Another example? The screen will fade into another scene, similar to how motion pictures like Star Wars have been doing it for years. While I’m guilty of not fully understanding the full technical details and their implications, Rift Apart is doing some special things.īest example? Throughout the game are Rifts, where a player can teleport into another level- complete with entirely new textures, enemies, and assets. If you’re reading this, then I’m sure you’ve heard of the three letters: S-S-D.

ratchet and clank blaster

That’s right, this is the paragraph where we talk about the “game changer” for the next generation. In March of last year, Mark Cerny took to a virtual stage to dive into the nuts and bolts of what would define the next generation. However, it should be noted that the narrative is light hearted and easy to follow, so you don’t have to be a scholar in Ratchet lore to fully grasp just what’s going on. Following the mainline entries, the story is a continuation of where things dropped off in the PS3 entry: A Crack in Time. This is Remoteplay’s review of Ratchet and Clank: Rift Apart.įor fans of previous games, Ratchet and Clank: Rift Apart is actual canon. I couldn’t wait to get my hands on it, and as of last week, I haven’t been able to get my mind off it since. So, can you imagine the hype when an entirely new full budget game was announced for the PlayStation 5. Through multiple sequels, spin-offs, and even a full length feature film they were more or less ingrained into the PlayStation DNA. The nearly 2 decade old duo have graced some of us seasoned gamers since the PlayStation 2 days.

ratchet and clank blaster

Ratchet and Clank is a franchise that’s been around the block. For those of you who’ve kept up with the coverage, the visuals are spectacular, the gameplay is innovative, and the tech on display is just mind boggling, but Insomniac aimed HIGHER.

ratchet and clank blaster

The Burbank based PlayStation studio is well on it’s way to legendary status amongst the gaming greats, and Ratchet and Clank: Rift Apart might be the most compelling case for what is ‘next generation’. Insomniac Games would like to have a word. Glimpses of ray tracing, particle effects, and hyper fast load speeds come to mind? Does the idea of a AAA IP with a AAA budget that pushes fidelity, narrative, and gameplay boundaries spark any interest? What do you think about when you hear the words: “next generation”?








Ratchet and clank blaster